AoeStats
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Fortress

508272018Analyzed
3v3 RM · 25d ago on Sep 21, 2026· 44m 48s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Magyars · Germany
1097
+14
🇹🇷 Italians · Türkiye
1083
+15
🇨🇦 Turks · Canada
1051
+16
vs
🇩🇪 Turks · Germany
1066
-15
🇩🇪 Hindustanis · Germany
1062
-15
🇩🇪 Franks · Germany
1045
-44
Player eAPM Actions Feudal Castle Imperial Opening
43 1,923 7:09 13:16 30:54 ⛏ Fast Castle
29 1,313 8:04 12:11 30:25 ⛏ Fast Castle
28 1,250 7:14 12:19 27:17 ⛏ Fast Castle
23 1,051 8:23 12:34 21:03 ⛏ Fast Castle
19 870 8:36 12:30 23:50 ⛏ Fast Castle
14 608 6:58 18:17 29:18 ⚔ Drush FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
17,355 17,510 12,635 1,555 49,055 70,298
26,105 13,510 7,665 200 47,480 51,073
16,660 14,190 7,800 1,250 39,900 60,633
15,055 8,518 10,410 5,450 39,433 44,972
15,520 7,705 7,110 1,600 31,935 38,483
12,420 10,040 7,000 960 30,420 37,469
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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