AoeStats
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Arena

515496949Analyzed
2v2 RM · 14d ago on Oct 22, 2026· 51m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Burgundians · Switzerland
521
+19
🇹🇷 Teutons · Türkiye
504
+19
vs
🇵🇪 Byzantines · Peru
596
-20
🇧🇴 Hindustanis · Bolivia
565
-18
Player eAPM Actions Feudal Castle Imperial Opening
28 1,445 12:10 17:23 32:18 ⛏ Fast Castle
22 1,122 11:30 16:46 36:25 ⛏ Fast Castle
21 1,105 12:31 18:22 26:31 ◆ FC into Fast Imp
20 1,019 14:46 20:57 38:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,595 16,785 10,030 2,970 56,380 72,097
21,950 15,070 9,965 3,775 50,760 62,005
16,930 14,860 7,935 1,500 41,225 46,786
15,220 8,095 7,850 1,700 32,865 33,743
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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