AoeStats
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Nomad

511908135Analyzed
3v3 RM · 10d ago on Oct 7, 2026· 85m 25s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Huns · Colombia
1147
+12
🇲🇽 Vietnamese · Mexico
1110
+14
🇨🇦 Saxons · Canada
1097
+14
vs
1073
-14
🇨🇦 Burgundians · Canada
1068
-14
🇨🇦 Spanish · Canada
1038
-12
Player eAPM Actions Feudal Castle Imperial Opening
65 5,514 12:24 18:54 61:26 ⛏ Fast Castle
52 4,411 17:50 24:38 49:30 ⛏ Fish Boom FC
35 2,970 16:22 21:34 — ⛏ Fish Boom into Fire Galleys FC
29 2,493 15:54 36:39 72:04 ⛏ Fish Boom
20 1,722 15:47 22:26 52:09 ⛏ Fish Boom FC
19 1,612 17:19 39:45 76:52 ⚔ M@A into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
27,145 20,325 24,395 3,500 75,365 83,394
.
28,230 18,307 22,930 4,210 73,677 82,915
27,145 27,415 11,560 1,450 67,570 75,947
10,355 29,604 13,715 6,605 60,279 64,448
19,165 28,919 6,840 4,205 59,129 78,133
15,250 9,720 7,200 5,800 37,970 43,831
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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