AoeStats
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Arena

511440128Analyzed
4v4 RM · 12d ago on Oct 5, 2026· 20m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Cumans · Argentina
1398
+7
🇦🇷 Khmer · Argentina
1372
+8
🇦🇷 Celts · Argentina
1136
+17
🇦🇷 Lithuanians · Argentina
1124
+18
vs
🇨🇦 Goths · Canada
1217
-14
🇦🇷 Celts · Argentina
1177
-12
🇧🇷 Gurjaras · Brazil
1159
-12
🇨🇦 Teutons · Canada
1158
-12
Player eAPM Actions Feudal Castle Imperial Opening
52 1,067 9:22 13:58 — ⛏ Fast Castle
36 729 8:36 19:37 — ⛏ Fast Castle
34 699 11:44 15:56 — ⛏ Fast Castle
27 543 10:31 14:23 — ⛏ Fast Castle
23 474 10:57 14:57 — ⛏ Fast Castle
22 445 9:49 15:57 — ⛏ Fast Castle
17 346 11:06 15:20 — ⛏ Fast Castle
16 323 12:23 16:14 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,495 4,115 725 100 10,435 10,911
5,400 3,295 200 200 9,095 9,723
4,750 3,815 200 300 9,065 9,289
4,945 2,680 460 200 8,285 8,617
3,650 2,545 765 200 7,160 8,041
3,340 2,435 515 0 6,290 7,162
3,475 2,035 550 100 6,160 7,692
3,050 1,835 250 750 5,885 6,961
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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