AoeStats
← Brain Rèserve 72 Mois

Nomad

509387253Analyzed
2v2 RM · 21d ago on Sep 26, 2026· 44m 42s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Wei · Germany
1556
+14
🇩🇪 Danes · Germany
1546
+15
vs
🇬🇧 Berbers · United Kingdom
1525
-15
🇬🇧 Bulgarians · United Kingdom
1512
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 2,434 12:02 22:21 — ⚔ Fish Boom into Towers FC
48 2,146 14:12 18:03 38:05 ⛏ Fish Boom FC
46 2,047 12:29 16:57 42:22 ⛏ Fish Boom FC
45 2,004 14:15 17:59 43:42 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
18,020 18,025 13,210 2,550 51,805 53,611
11,235 11,567 6,625 2,250 31,677 34,652
14,410 9,294 3,250 2,255 29,209 28,864
8,595 11,206 2,795 1,700 24,296 25,621
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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