AoeStats
← Brain Rèserve 72 Mois

Arabia

509370271Analyzed
2v2 RM · 23d ago on Sep 26, 2026· 12m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Mapuche · United Kingdom
1466
+17
🇬🇧 Bulgarians · United Kingdom
1450
+18
vs
🇪🇸 Saracens · Spain
1520
-19
🇨🇳 Bengalis · China
1454
-16
Player eAPM Actions Feudal Castle Imperial Opening
80 988 8:53 — — ⚔ Drush
77 946 — — — ⚔ Drush
57 702 9:38 — — ⚔ Archer Rush
44 536 9:21 — —

Resources

Player Food Wood Gold Stone Spent Collected
2,195 1,220 410 0 3,825 3,735
2,305 1,235 130 0 3,670 3,699
2,025 994 140 0 3,159 3,729
1,300 916 130 0 2,346 2,639
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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