AoeStats
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Oasis

516796097Analyzed
2v2 RM · 10d ago on Oct 27, 2026· 41m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Romans · Czechia
1141
+14
🇨🇿 Bulgarians · Czechia
1138
+14
vs
🇬🇧 Hindustanis · United Kingdom
1095
-14
🇬🇧 Vietnamese · United Kingdom
1087
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 1,785 10:00 22:06 40:22 ⚔ M@A into Skirms
28 1,188 11:12 23:14 — ⚔ Archer Rush
23 963 9:47 20:47 37:57 ⚔ Drush into Archers
20 841 9:42 21:04 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
11,655 10,555 4,790 2,480 29,480 31,280
10,945 8,655 4,965 1,845 26,410 29,202
9,315 8,835 2,855 1,200 22,205 22,991
8,735 6,580 5,080 1,710 22,105 27,926
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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