AoeStats
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Nomad

511117987Analyzed
2v2 RM · 11d ago on Oct 3, 2026· 57m 4s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Varangians · Spain
1116
+15
🇪🇸 Japanese · Spain
1062
+17
vs
🇬🇧 Italians · United Kingdom
1096
-16
🇬🇧 Vietnamese · United Kingdom
1088
-16
Player eAPM Actions Feudal Castle Imperial Opening
27 1,548 16:55 21:33 46:20 ⛏ Fish Boom FC
25 1,436 14:58 26:11 41:23 ⚔ Fish Boom into Fire Galleys into Scouts
24 1,365 14:19 21:12 32:39 ⚔ Fish Boom FC into Fire Galleys into Scouts
22 1,235 13:55 22:34 48:23 ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
19,360 13,570 10,715 2,750 46,395 48,872
14,950 16,050 12,320 950 44,270 47,602
13,415 13,900 9,075 3,000 39,390 40,960
9,105 11,930 6,080 3,300 30,415 31,611
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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