AoeStats
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Nomad

509396172Analyzed
2v2 RM · 1mo ago on Sep 26, 2026· 36m 39s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Japanese · Türkiye
1193
+13
🇩🇪 Persians · Germany
1131
+16
vs
🇬🇧 Italians · United Kingdom
1131
-15
🇬🇧 Vietnamese · United Kingdom
1123
-14
Player eAPM Actions Feudal Castle Imperial Opening
19 691 15:13 28:22 — ⚔ Fish Boom into Towers FC
18 678 22:33 27:14 35:48 ⚔ Fish Boom into M@A
18 672 13:32 21:33 — ⛏ Fish Boom into Galleys FC
16 603 14:43 21:26 — ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
9,745 8,960 2,425 2,250 23,380 28,538
9,120 6,095 2,125 850 18,190 19,277
5,280 4,491 750 1,275 11,796 12,844
3,925 4,225 1,015 1,075 10,240 11,470
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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