AoeStats
← Smithy

Migration

508457515Analyzed
1v1 RM · 25d ago on Sep 22, 2026· 51m 59s· 2 players
Game mode
Random Map
Map size
132×132
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Vikings · Mexico
1112
+15
vs
🇬🇧 Italians · United Kingdom
1086
-15
Player eAPM Actions Feudal Castle Imperial Opening
22 1,143 9:55 16:41 44:55 ⛏ Fish Boom FC
17 888 13:00 17:13 32:02 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
9,580 29,965 16,170 3,450 59,165 59,976
12,575 32,455 10,970 3,000 59,000 60,653
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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