AoeStats
← judge0625

Black Forest

509849996Analyzed
2v2 RM · 6d ago on Sep 28, 2026· 61m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Romans · Czechia
582
+21
🇬🇧 Bohemians · United Kingdom
572
+21
🇹🇷 Britons · Türkiye
693
-21
🇵🇱 Berbers · Poland
689
-21
Player eAPM Actions Feudal Castle Imperial Opening
19 1,178 11:36 22:54 31:31 ⛏ Fast Castle
14 840 13:37 20:08 29:54 ⛏ Fast Castle
14 840 10:50 19:59 33:13 ⛏ Fast Castle
13 794 12:43 23:18 37:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,490 33,370 22,575 3,765 78,200 90,523
21,445 23,809 21,010 4,180 70,444 78,401
24,555 13,235 20,725 2,840 61,355 76,491
18,550 16,940 18,265 2,840 56,595 63,908
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.