AoeStats
← Dimolition Man

Arena

508140331Analyzed
3v3 RM · 25d ago on Sep 21, 2026· 56m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
1149
+12
🇺🇸 Portuguese · United States
1082
+15
🇺🇸 Spanish · United States
974
+20
vs
🇦🇷 Celts · Argentina
1129
-18
🇦🇷 Saracens · Argentina
1066
-16
🇦🇷 Bohemians · Argentina
988
-13
Player eAPM Actions Feudal Castle Imperial Opening
34 1,903 11:01 14:58 34:34 ⛏ Fast Castle
31 1,729 12:55 18:03 39:08 ⛏ Fast Castle
29 1,657 10:27 14:50 31:33 ⛏ Fast Castle
29 1,616 11:09 14:59 36:23 ⛏ Fast Castle
23 1,284 11:02 15:17 42:39 ⛏ Fast Castle
19 1,055 9:35 16:57 42:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,120 23,056 16,025 3,450 71,651 76,086
33,200 19,460 14,005 940 67,605 84,092
16,285 19,880 19,125 3,185 58,475 73,787
25,195 15,875 10,680 2,180 53,930 61,643
16,770 12,550 7,845 930 38,095 42,828
8,820 15,240 8,790 2,800 35,650 39,917
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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