AoeStats
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Arabia

515479210Analyzed
2v2 RM · 15d ago on Oct 22, 2026· 49m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Magyars · Mexico
1304
+12
🇲🇽 Italians · Mexico
1199
+16
vs
🇧🇷 Mongols · Brazil
1266
-16
🇨🇱 Celts · Chile
1154
-12
Player eAPM Actions Feudal Castle Imperial Opening
40 1,950 9:17 19:55 35:49 ⚔ Archer Rush
30 1,457 9:06 24:31 45:43 ⚔ Scout Rush
25 1,208 10:04 22:26 41:33
22 1,085 10:08 21:45 37:52 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,265 14,718 10,035 1,655 46,673 49,869
13,825 14,160 11,350 1,750 41,085 47,919
11,860 13,905 7,365 1,920 35,050 44,386
7,870 10,675 3,495 1,425 23,465 25,000
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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