AoeStats
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Arabia

511076117Analyzed
4v4 RM · 7h ago on Oct 3, 2026· 48m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Britons · China
1118
+15
🇹🇼 Poles · Taiwan
1115
+15
🇦🇷 Italians · Argentina
1096
+16
🇬🇧 Magyars · United Kingdom
1070
+17
🇦🇷 Bengalis · Argentina
1192
-19
🇧🇷 Magyars · Brazil
1085
-15
1074
-15
🇦🇷 Burgundians · Argentina
1054
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 2,218 10:00 26:18 44:02 ⚔ Archer Rush
45 2,174 8:56 22:57 43:55 ⚔ Archers into Skirms
42 2,055 10:45 19:37 35:04 ⛏ Fast Castle
40 1,916 9:14 20:53 39:01 ⚔ Scout Rush
39 1,878 10:51 18:53 35:24 ⚔ Scout Rush
29 1,398 9:49 23:12 44:14 ⚔ Scout Rush
29 1,415 10:03 15:22 43:06 ⛏ Fast Castle
16 754 9:34 21:40 34:54 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
38,040 13,975 12,760 1,700 66,475 75,250
27,955 10,660 18,020 3,760 60,395 63,908
21,085 19,140 5,195 1,350 46,770 49,936
20,135 9,520 12,775 3,350 45,780 47,574
17,300 11,904 8,445 1,550 39,199 42,399
14,725 14,172 7,130 1,540 37,567 41,095
11,700 13,396 8,895 2,050 36,041 47,724
10,555 13,785 6,425 1,160 31,925 33,313
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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