AoeStats
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Black Forest

512713004Analyzed
4v4 RM · 6d ago on Oct 10, 2026· 111m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Teutons · Russia
772
+15
🇷🇺 Britons · Russia
763
+16
🇷🇺 Koreans · Russia
761
+16
🇲🇽 Persians · Mexico
748
+16
vs
🇩🇪 Britons · Germany
811
-18
🇧🇷 Portuguese · Brazil
788
-17
🇨🇱 Bengalis · Chile
738
-15
🇹🇷 Teutons · Türkiye
680
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 4,618 11:57 23:30 34:59 ⛏ Fast Castle
34 3,820 10:45 17:00 31:39 ⛏ Fast Castle
31 3,512 11:44 16:41 36:38 ⛏ Fast Castle
29 3,207 11:15 21:04 34:23 ⛏ Fast Castle
24 2,711 13:07 18:27 37:10 ⛏ Fast Castle
22 2,403 13:43 25:08 40:42 ⛏ Fast Castle
19 2,098 10:41 19:05 33:39 ⛏ Fast Castle
18 1,997 12:52 23:06 34:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
125,200 72,005 91,855 4,850 293,910 300,791
113,785 62,125 96,280 4,925 277,115 358,001
49,665 134,727 59,705 3,560 247,657 251,314
88,020 75,942 47,840 4,785 216,587 246,388
103,300 50,450 41,840 7,220 202,810 227,761
82,245 71,515 37,590 2,905 194,255 234,348
26,405 72,478 65,655 9,115 173,653 239,877
18,600 57,573 47,150 7,615 130,938 262,603
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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