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African Clearing

512423915Analyzed
4v4 RM · 7d ago on Oct 9, 2026· 88m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Wei · Russia
741
+12
🇷🇺 Poles · Russia
728
+13
🇷🇺 Khmer · Russia
726
+13
🇧🇴 Bohemians · Bolivia
699
+14
vs
🇩🇪 Mongols · Germany
665
-13
🇩🇪 Franks · Germany
659
-13
🇩🇪 Khmer · Germany
654
-13
🇩🇪 Poles · Germany
652
-13
Player eAPM Actions Feudal Castle Imperial Opening
31 2,687 19:08 24:38 36:08 ⛏ Fast Castle
25 2,215 18:08 29:21 52:22 ⚔ Drush into Archers
25 2,224 15:31 29:42 58:10 ⚔ M@A into Scouts
22 1,910 18:38 25:03 76:08 ⚔ Drush into Towers FC
16 1,423 18:44 29:53 49:15 ⚔ FC into Scouts
11 946 14:17 33:52 48:55 ⚔ Towers into Archers
9 764 15:27 26:30 44:32 ⚔ Scout Rush
7 652 17:22 28:36 53:59 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
39,375 11,200 23,020 950 74,545 89,950
18,055 16,210 11,045 350 45,660 49,510
19,050 16,235 7,935 1,860 45,080 60,643
14,185 15,240 11,440 2,750 43,615 43,327
19,430 12,070 7,525 4,340 43,365 54,051
22,310 9,595 5,880 1,890 39,675 41,325
19,230 6,065 11,320 1,400 38,015 44,239
16,280 5,880 8,350 100 30,610 32,329
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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