AoeStats
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Arena

511108619Analyzed
4v4 RM · 6d ago on Oct 3, 2026· 46m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Huns · Spain
776
+14
🇪🇸 Vikings · Spain
764
+15
🇦🇷 Persians · Argentina
747
+15
🇦🇷 Cumans · Argentina
735
+16
vs
🇷🇺 Muisca · Russia
771
-17
🇷🇺 Britons · Russia
757
-16
🇷🇺 Khmer · Russia
755
-16
🇯🇵 Saxons · Japan
644
-11
Player eAPM Actions Feudal Castle Imperial Opening
32 1,480 11:02 22:50 34:15 ⚔ Archer Rush
28 1,287 11:19 15:22 28:26 ⛏ Fast Castle
22 1,012 10:26 16:55 31:55 ⛏ Fast Castle
22 1,020 11:18 17:08 38:27 ⛏ Fast Castle
21 983 11:03 15:22 33:30 ⛏ Fast Castle
18 820 11:47 17:15 33:05 ⛏ Fast Castle
18 853 12:53 20:35 31:09 ⛏ Fast Castle
8 391 13:45 22:16 35:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,355 16,850 18,985 950 63,140 76,785
23,280 14,575 5,240 2,200 45,295 56,969
22,245 8,735 11,365 850 43,195 50,215
20,230 9,480 11,750 1,560 43,020 53,390
15,785 12,380 5,085 1,700 34,950 45,785
11,500 13,020 8,735 1,600 34,855 38,546
12,875 12,035 7,445 2,270 34,625 44,465
13,845 11,195 3,540 1,765 30,345 36,722
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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