AoeStats
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Arena

511100643Analyzed
4v4 RM · 3d ago on Oct 3, 2026· 43m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Persians · Spain
792
+14
🇷🇺 Tupi · Russia
756
+15
🇷🇺 Slavs · Russia
741
+16
🇷🇺 Romans · Russia
739
+16
vs
🇬🇷 Teutons · Greece
827
-18
🇨🇦 Danes · Canada
777
-17
🇨🇴 Britons · Colombia
705
-14
🇺🇸 Burmese · United States
669
-12
Player eAPM Actions Feudal Castle Imperial Opening
20 877 11:44 17:33 32:00 ⛏ Fast Castle
19 806 12:23 17:18 37:31 ⛏ Fast Castle
19 803 12:03 20:43 — ⛏ Fast Castle
14 620 10:26 16:08 31:16 ⛏ Fast Castle
12 498 9:54 21:40 37:33 ⛏ Fast Castle
12 520 11:36 22:00 34:46 ⛏ Fast Castle
11 491 12:30 20:09 — ⛏ Fast Castle
8 365 11:01 20:11 35:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,325 14,655 10,700 1,600 40,280 54,824
14,790 12,195 8,785 2,700 38,470 41,457
12,275 11,835 2,250 1,705 28,065 36,147
9,425 10,100 3,780 2,155 25,460 34,955
10,100 7,820 5,330 1,600 24,850 32,574
8,435 10,270 2,285 1,565 22,555 27,626
10,335 8,370 1,670 1,800 22,175 35,730
5,800 7,220 850 415 14,285 18,453
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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