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African Clearing

510993256Analyzed
4v4 RM · 10d ago on Oct 3, 2026· 39m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Hindustanis · China
1786
+9
🇨🇳 Magyars · China
1745
+11
🇨🇳 Romans · China
1704
+12
🇨🇳 Slavs · China
1581
+17
vs
🇦🇺 Gurjaras · Australia
1643
-13
🇦🇺 Bengalis · Australia
1641
-13
🇨🇳 Khmer · China
1622
-12
🇫🇷 Maya · France
1591
-11
Player eAPM Actions Feudal Castle Imperial Opening
57 2,235 11:42 25:02 — ⚔ M@A into Towers FC
47 1,850 11:20 23:34 — ⚔ Scout Rush
46 1,804 12:50 22:46 — ⚔ Scout Rush
39 1,518 11:18 25:41 — ⚔ Scout Rush
36 1,420 12:11 22:58 — ⚔ FC into Archers
34 1,314 14:21 18:21 — ⛏ Fast Castle
29 1,126 13:33 18:16 — ⛏ Fast Castle
17 672 12:55 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
12,335 14,032 2,070 1,820 30,257 30,297
14,755 8,317 5,010 305 28,387 30,243
15,265 8,320 3,975 400 27,960 29,229
11,025 7,496 3,625 1,700 23,846 24,639
10,315 7,521 3,395 2,250 23,481 23,718
8,725 8,718 4,820 625 22,888 22,747
11,510 4,846 3,840 2,150 22,346 23,012
3,295 1,812 50 300 5,457 4,745
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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