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Black Forest

509056969Analyzed
4v4 RM · 11d ago on Sep 25, 2026· 5m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Danes · China
1726
+10
🇨🇳 Britons · China
1722
+10
🇨🇳 Vikings · China
1689
+11
🇨🇳 Mongols · China
1680
+12
vs
🇨🇳 Vikings · China
1658
-13
🇨🇳 Persians · China
1606
-12
1561
-10
🇫🇷 Saracens · France
1519
-8
Player eAPM Actions Feudal Castle Imperial Opening
87 471 — — —
70 376 — — —
69 374 — — —
48 258 — — —
47 251 — — —
41 221 — — —
39 212 — — —
34 182 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,200 125 0 0 1,325 1,345
900 275 0 0 1,175 983
1,000 125 0 0 1,125 1,054
700 250 0 0 950 830
750 125 50 0 925 989
600 225 0 0 825 682
700 61 50 0 811 654
550 102 50 0 702 621
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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