AoeStats
← Moysés o Grande

Arena

508338798Analyzed
4v4 RM · 28d ago on Sep 22, 2026· 3m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Sicilians · Spain
989
+16
🇧🇷 Persians · Brazil
986
+16
🇹🇷 Huns · Türkiye
968
+17
🇺🇸 Mongols · United States
943
+19
vs
🇦🇺 Celts · Australia
1028
-18
🇨🇳 Burgundians · China
1006
-18
🇧🇷 Japanese · Brazil
974
-16
🇨🇳 Dravidians · China
960
-16
Player eAPM Actions Feudal Castle Imperial Opening
43 156 — — —
32 116 — — —
29 106 — — —
23 86 — — —
22 79 — — —
5 18 — — —
2 9 — — —
2 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
600 100 0 0 700 608
500 100 0 0 600 577
250 100 0 0 350 338
250 100 0 0 350 315
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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