AoeStats
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Arena

511674795Analyzed
4v4 RM · 12d ago on Oct 6, 2026· 60m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇪 Bohemians · Venezuela
1606
+11
🇺🇸 Slavs · United States
1517
+14
🇻🇪 Romans · Venezuela
1511
+14
🇻🇪 Hindustanis · Venezuela
1402
+18
vs
🇨🇳 Cumans · China
1529
-17
🇺🇸 Saxons · United States
1475
-14
🇺🇸 Danes · United States
1461
-14
🇧🇴 Burmese · Bolivia
1423
-12
Player eAPM Actions Feudal Castle Imperial Opening
73 4,396 10:12 14:03 30:56 ⛏ Fast Castle
64 3,835 11:07 14:50 34:28 ⛏ Fast Castle
63 3,821 10:06 14:33 29:33 ⛏ Fast Castle
61 3,702 8:19 22:20 34:36 ⛏ Fast Castle
60 3,636 10:05 14:55 33:46 ⛏ Fast Castle
39 2,365 10:10 14:34 30:52 ⛏ Fast Castle
38 2,303 10:21 14:29 43:47 ⛏ Fast Castle
37 2,225 10:14 14:53 30:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
58,830 29,125 22,805 4,250 115,010 121,544
50,195 33,011 18,030 4,960 106,196 117,516
30,780 42,038 26,870 2,425 102,113 109,287
54,970 26,480 13,890 1,600 96,940 109,290
32,870 33,328 19,790 5,630 91,618 108,786
33,710 33,925 18,385 4,750 90,770 96,868
34,010 20,055 15,620 1,830 71,515 75,009
33,155 15,930 10,400 2,220 61,705 63,171
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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