AoeStats
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Black Forest

511662942Analyzed
4v4 RM · 12d ago on Oct 6, 2026· 46m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Cumans · China
1497
+15
🇹🇼 Danes · Taiwan
1489
+15
🇨🇳 Saracens · China
1399
+18
🇧🇷 Spanish · Brazil
1398
+19
vs
🇺🇸 Bohemians · United States
1489
-18
🇺🇸 Danes · United States
1478
-17
🇧🇴 Tatars · Bolivia
1458
-17
🇺🇸 Koreans · United States
1421
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 1,961 11:22 15:15 29:26 ⛏ Fish Boom FC
38 1,780 11:47 16:05 29:25 ⛏ Fast Castle
36 1,700 11:58 18:27 31:28 ⛏ Fish Boom FC
32 1,502 13:00 16:33 29:43 ⛏ Fish Boom FC
31 1,467 11:01 20:29 26:28 ⛏ Fish Boom FC into Fast Imp
31 1,427 11:37 16:19 31:36 ⛏ Fish Boom FC
28 1,327 13:22 18:04 33:12 ⛏ Fish Boom FC
25 1,148 11:32 20:47 33:41 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
30,840 37,775 11,890 1,685 82,190 86,351
30,055 23,980 19,205 2,310 75,550 82,648
31,920 20,885 17,305 2,905 73,015 78,721
34,030 13,655 16,140 850 64,675 66,936
18,010 24,033 9,880 2,960 54,883 64,908
15,895 16,272 9,075 1,880 43,122 48,835
10,400 13,542 10,425 5 34,372 39,827
9,925 12,671 2,780 4,670 30,046 30,667
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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