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African Clearing

511653953Analyzed
4v4 RM · 13d ago on Oct 6, 2026· 47m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Malians · United States
1533
+12
🇺🇸 Danes · United States
1463
+15
🇲🇽 Franks · Mexico
1419
+17
🇨🇳 Italians · China
1399
+18
vs
🇧🇷 Hindustanis · Brazil
1565
-19
🇺🇸 Koreans · United States
1518
-19
🇳🇱 Spanish · Netherlands
1455
-16
🇺🇸 Chinese · United States
1249
-8
Player eAPM Actions Feudal Castle Imperial Opening
47 2,236 15:02 19:15 36:10 ⛏ Fast Castle
47 2,233 11:48 33:51 — ⚔ Drush into Towers into Scouts
36 1,716 11:42 21:02 43:22 ⚔ Scout Rush
36 1,721 13:30 17:58 41:28 ⛏ Fast Castle
35 1,680 13:39 18:04 33:02 ⛏ Fast Castle
22 1,030 11:48 23:40 36:20 ⚔ Scouts into Skirms
21 1,015 12:51 33:29 —
19 887 13:10 18:12 —

Resources

Player Food Wood Gold Stone Spent Collected
25,545 16,533 10,680 4,410 57,168 61,464
21,695 17,642 10,605 1,250 51,192 51,592
22,590 11,267 15,580 1,150 50,587 52,264
10,075 15,137 9,270 2,350 36,832 37,596
14,665 10,650 5,710 2,055 33,080 32,998
11,435 9,142 6,830 1,500 28,907 30,962
12,480 9,160 810 1,800 24,250 25,118
7,685 10,979 3,810 915 23,389 25,589
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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