AoeStats
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Black Forest

509595751Analyzed
4v4 RM · 23d ago on Sep 27, 2026· 5m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Slavs · Russia
923
+14
🇭🇷 Khmer · Croatia
920
+14
🇹🇷 Persians · Türkiye
856
+17
🇬🇧 Varangians · United Kingdom
793
+18
vs
🇷🇴 Malians · Romania
956
-19
🇺🇸 Varangians · United States
895
-17
🇹🇼 Saxons · Taiwan
861
-15
🇦🇺 Britons · Australia
773
-12
Player eAPM Actions Feudal Castle Imperial Opening
28 144 — — —
24 123 — — —
19 99 — — —
19 99 — — —
17 89 — — —
17 86 — — —
15 76 — — —
15 79 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,100 171 50 0 1,321 978
950 100 0 0 1,050 902
550 171 50 0 771 640
500 105 0 0 605 609
350 85 50 0 485 537
350 115 0 0 465 427
300 86 50 0 436 435
150 208 0 0 358 239
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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