AoeStats
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Nomad

513712570Analyzed
2v2 RM · 21d ago on Oct 14, 2026· 42m 4s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Lithuanians · United Kingdom
1546
+7
🇺🇸 Shu · United States
1479
+9
vs
🇵🇪 Spanish · Peru
1459
-12
🇦🇷 Persians · Argentina
1153
-4
Player eAPM Actions Feudal Castle Imperial Opening
58 2,453 12:40 16:13 — ⛏ Fish Boom FC into Galleys
55 2,329 13:06 18:14 38:43 ⚔ Fish Boom into Towers FC
48 2,028 14:09 18:24 36:38 ⛏ Fish Boom FC
31 1,325 12:10 16:46 39:32 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
12,575 17,905 10,865 2,300 43,645 47,860
14,000 8,917 7,110 1,895 31,922 32,319
9,870 13,824 6,330 1,245 31,269 32,657
10,190 11,041 4,590 1,800 27,621 28,862
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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