AoeStats
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MegaRandom

513397192Analyzed
2v2 RM · 8d ago on Oct 13, 2026· 42m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Georgians · Germany
1633
+6
🇬🇧 Lithuanians · United Kingdom
1542
+10
vs
🇷🇺 Saxons · Russia
1534
-12
🇷🇺 Franks · Russia
1210
-4
Player eAPM Actions Feudal Castle Imperial Opening
40 1,717 8:51 18:34 33:28 ⚔ Scouts into Fish Boom
26 1,121 11:03 16:29 37:56 ⛏ Fast Castle
26 1,095 11:12 15:11 41:07 ⛏ Fast Castle
25 1,073 10:53 14:59 38:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,830 17,918 9,975 4,470 56,193 59,985
18,300 13,081 7,425 2,810 41,616 45,164
12,925 13,214 7,135 2,550 35,824 37,999
13,835 7,391 3,345 2,350 26,921 28,029
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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