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Yucatan

511650600Analyzed
4v4 RM · 11d ago on Oct 6, 2026· 85m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1027
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1015
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vs
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1084
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🇨🇴 Spanish · Colombia
972
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Player eAPM Actions Feudal Castle Imperial Opening
31 2,656 11:24 19:59 41:01
28 2,395 11:12 16:25 39:33 ⚔ Scouts FC
23 2,005 12:52 17:36 35:39 ⛏ Fast Castle
20 1,756 12:00 19:02 39:14 ⚔ Archers FC
17 1,495 11:07 14:12 28:01 ⛏ Fast Castle
13 1,104 11:00 14:42 40:03 ⛏ Fast Castle
12 1,041 11:09 23:49 40:04
12 1,022 14:16 20:27 —

Resources

Player Food Wood Gold Stone Spent Collected
36,230 33,715 40,880 9,705 120,530 125,886
49,180 19,319 29,395 4,150 102,044 112,545
47,405 19,970 24,950 5,300 97,625 113,373
35,475 21,520 15,725 8,925 81,645 85,391
33,145 17,145 15,915 5,185 71,390 76,246
36,675 15,131 11,845 850 64,501 65,317
13,200 9,507 4,865 2,755 30,327 36,420
13,425 10,915 3,425 2,350 30,115 31,929
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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