AoeStats
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514200331Analyzed
2v2 RM · 4d ago on Oct 17, 2026· 52m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
1108
+14
🇺🇸 Danes · United States
894
+24
vs
🇺🇸 Berbers · United States
1064
-19
🇺🇸 Japanese · United States
1059
-19
Player eAPM Actions Feudal Castle Imperial Opening
34 1,798 10:30 17:44 — ⚔ Scout Rush
27 1,406 11:00 15:45 45:15 ⛏ Fast Castle
18 927 12:03 17:50 39:08 ⛏ Fast Castle
15 804 11:33 16:28 50:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,385 12,125 13,320 2,900 54,730 64,482
16,170 17,115 7,600 2,030 42,915 47,308
17,175 12,222 8,090 2,145 39,632 42,155
14,590 11,285 7,370 1,625 34,870 36,794
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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