AoeStats
← The Long Dark

Nomad

511163371Analyzed
4v4 RM · 14d ago on Oct 4, 2026· 0m 21s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
1587
+7
🇦🇷 Wu · Argentina
1494
+10
🇦🇷 Spanish · Argentina
1457
+11
🇦🇷 Persians · Argentina
1389
+13
vs
🇦🇷 Turks · Argentina
1358
-11
🇨🇳 Varangians · China
1350
-10
🇺🇸 Ethiopians · United States
1342
-10
🇨🇳 Berbers · China
1335
-10
Player eAPM Actions Feudal Castle Imperial Opening
69 25 — — —
67 24 — — —
25 9 — — —
22 8 — — —
8 3 — — —
8 3 — — —
8 3 — — —
6 2 — — —

Resources

Player Food Wood Gold Stone Spent Collected
0 275 0 100 375 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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