AoeStats
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Arabia

511158981Analyzed
4v4 RM · 16d ago on Oct 4, 2026· 37m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Franks · Canada
1557
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1410
+16
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1406
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vs
🇨🇦 Franks · Canada
1446
-17
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🇨🇳 Varangians · China
1381
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Player eAPM Actions Feudal Castle Imperial Opening
63 2,340 8:47 21:36 — ⚔ Scout Rush
61 2,268 9:26 26:17 — ⚔ Archer Rush
60 2,249 8:57 26:25 — ⚔ M@A into Archers into Skirms
49 1,819 8:35 25:36 — ⚔ Archer Rush
48 1,809 8:53 22:03 — ⚔ Scout Rush
43 1,619 10:03 20:09 — ⚔ Scout Rush
37 1,381 9:28 23:06 — ⚔ M@A Rush
35 1,326 9:49 23:47 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,915 7,419 6,520 995 29,849 33,140
15,385 7,496 4,270 1,500 28,651 29,662
12,580 5,571 7,820 750 26,721 26,899
9,180 8,456 3,825 355 21,816 23,575
7,660 7,625 4,330 235 19,850 22,351
10,315 4,425 4,050 850 19,640 20,738
7,880 5,957 2,235 750 16,822 17,183
9,030 5,983 1,115 200 16,328 16,448
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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