AoeStats
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Arena

514853428Analyzed
4v4 RM · 13h ago on Oct 19, 2026· 44m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Poles · Hong Kong SAR China
1457
+13
🇭🇰 Turks · Hong Kong SAR China
1453
+13
🇭🇰 Tatars · Hong Kong SAR China
1424
+14
🇨🇳 Burgundians · China
1408
+15
vs
🇦🇷 Spanish · Argentina
1448
-16
🇲🇽 Koreans · Mexico
1431
-16
🇮🇳 Britons · India
1369
-13
🇪🇸 Danes · Spain
1279
-10
Player eAPM Actions Feudal Castle Imperial Opening
55 2,476 12:27 16:30 35:41 ⛏ Fast Castle
53 2,361 11:26 16:28 31:16 ⛏ Fast Castle
46 2,081 11:00 14:44 32:27 ⛏ Fast Castle
40 1,816 10:10 14:00 — ⛏ Fast Castle
38 1,708 11:05 14:45 34:26 ⛏ Fast Castle
36 1,604 10:57 14:31 31:46 ⛏ Fast Castle
29 1,297 10:51 15:06 26:19 ⛏ Fast Castle
29 1,302 11:00 14:42 29:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,520 15,110 14,530 3,280 64,440 69,976
15,910 26,110 12,120 2,800 56,940 58,447
26,045 9,520 18,520 1,520 55,605 59,843
25,175 17,415 11,460 1,295 55,345 65,320
29,525 11,755 7,625 3,550 52,455 58,039
14,450 18,500 13,545 2,820 49,315 55,752
9,305 11,620 8,040 1,175 30,140 30,641
9,845 8,200 2,265 2,755 23,065 23,605
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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