AoeStats
← robecha18

Coastal Forest

513499007Analyzed
4v4 RM · 6d ago on Oct 13, 2026· 44m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇰 Persians · Pakistan
1507
+13
🇳🇴 Italians · Norway
1450
+16
🇩🇪 Poles · Germany
1420
+17
🇧🇷 Huns · Brazil
1365
+19
vs
🇲🇽 Berbers · Mexico
1535
-20
🇺🇸 Romans · United States
1439
-16
🇲🇽 Inca · Mexico
1416
-15
🇺🇸 Tatars · United States
1392
-14
Player eAPM Actions Feudal Castle Imperial Opening
59 2,595 10:07 23:55 41:06 ⚔ Champi Rush
54 2,399 10:18 19:03 36:00 ⛏ Fish Boom into Galleys FC into Fire Galleys
44 1,964 9:51 18:13 36:33 ⚔ Archer Rush
39 1,744 9:12 22:19 36:15 ⚔ Scout Rush
39 1,706 8:50 24:40 44:09 ⚔ Scout Rush
38 1,660 9:17 23:01 36:50 ⚔ Scout Rush
32 1,424 10:17 16:00 33:03 ⛏ Fish Boom into Galleys FC
28 1,229 9:37 20:43 — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,560 12,566 12,470 1,785 51,381 55,017
18,560 13,821 13,035 1,500 46,916 50,666
20,475 12,445 10,450 2,505 45,875 55,863
20,165 10,668 10,665 1,565 43,063 44,463
22,010 7,073 12,470 100 41,653 43,186
22,605 7,845 7,345 1,625 39,420 42,692
11,950 13,460 9,365 1,500 36,275 47,019
9,845 7,009 2,360 1,615 20,829 23,855
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.