AoeStats
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Black Forest

512497178Analyzed
4v4 RM · 5d ago on Oct 9, 2026· 50m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Lithuanians · Argentina
1520
+12
🇵🇹 Britons · Portugal
1505
+12
🇭🇰 Saracens · Hong Kong SAR China
1445
+15
🇺🇸 Bohemians · United States
1323
+19
vs
🇲🇽 Dravidians · Mexico
1440
-16
🇲🇽 Bulgarians · Mexico
1427
-15
🇩🇪 Burgundians · Germany
1425
-15
🇲🇽 Hindustanis · Mexico
1364
-12
Player eAPM Actions Feudal Castle Imperial Opening
68 3,379 11:54 18:58 34:30 ⚔ Fish Boom into Archers
57 2,867 14:50 23:08 43:06 ⛏ Fish Boom FC
45 2,259 10:52 16:02 33:28 ⛏ Fish Boom FC
42 2,109 11:34 17:03 30:23 ⛏ Fish Boom FC
36 1,811 13:14 20:04 35:29 ⛏ Fish Boom FC
34 1,721 12:36 16:17 31:49 ⛏ Fish Boom FC
33 1,660 14:00 17:35 37:57 ⛏ Fast Castle
30 1,503 10:44 30:02 39:30 ⚔ Drush into Towers

Resources

Player Food Wood Gold Stone Spent Collected
25,800 25,080 19,310 3,740 73,930 77,933
28,820 21,495 14,570 1,460 66,345 91,460
21,335 26,885 12,970 200 61,390 80,939
24,920 16,405 14,540 3,650 59,515 65,723
19,965 21,050 13,205 5,170 59,390 71,117
15,745 20,823 11,640 4,395 52,603 71,476
22,830 19,815 6,810 2,445 51,900 59,383
8,740 15,096 8,205 200 32,241 40,657
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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