AoeStats
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Black Forest

512255306Analyzed
4v4 RM · 10d ago on Oct 8, 2026· 82m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Koreans · Brazil
1511
+14
🇺🇸 Varangians · United States
1433
+17
🇧🇷 Britons · Brazil
1423
+18
🇨🇱 Mongols · Chile
1422
+18
vs
🇻🇳 Japanese · Vietnam
1507
-19
🇮🇹 Inca · Italy
1507
-19
🇲🇽 Romans · Mexico
1453
-16
🇹🇼 Malay · Taiwan
1372
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 4,108 11:47 15:46 40:33 ⛏ Fast Castle
49 4,036 8:58 24:26 40:48 ⚔ M@A into Archers
44 3,606 10:10 26:52 37:07 ⚔ Towers FC
43 3,558 12:23 25:38 31:26 ◆ FC into Fast Imp
43 3,543 10:48 16:53 27:28 ⛏ Fish Boom FC
42 3,450 11:23 15:10 38:50 ⛏ Fish Boom FC
33 2,713 13:00 17:24 30:43 ⛏ Fish Boom FC
30 2,511 13:30 26:46 46:47 ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
26,995 88,175 34,520 6,390 156,080 179,034
41,460 64,801 34,730 5,425 146,416 183,748
46,475 61,515 18,445 3,640 130,075 166,670
47,425 46,275 28,655 4,335 126,690 135,084
36,675 59,772 21,205 2,630 120,282 143,355
49,345 38,710 16,315 3,000 107,370 108,882
33,925 45,239 8,510 3,075 90,749 93,017
18,850 35,218 24,350 4,415 82,833 111,281
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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