AoeStats
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Black Forest

507376672Analyzed
3v3 RM · 2mo ago on Sep 17, 2026· 46m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
678
+10
🇺🇸 Spanish · United States
635
+11
🇨🇳 Celts · China
606
+12
vs
🇫🇷 Chinese · France
553
-12
🇧🇪 Wei · Belgium
540
-11
🇫🇷 Berbers · France
502
-10
Player eAPM Actions Feudal Castle Imperial Opening
31 1,449 11:47 18:03 28:44 ⛏ Fast Castle
15 710 13:47 25:33 37:05 ⛏ Fast Castle
11 493 14:27 28:18 33:45 ⛏ Fish Boom FC into Fast Imp
11 533 19:18 28:15 — ⛏ Fast Castle
9 433 12:21 26:21 43:07 ⚔ Archer Rush
9 406 17:24 26:52 42:51 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
19,105 12,672 12,010 1,600 45,387 51,381
13,355 14,984 4,595 6,460 39,394 50,216
12,505 16,112 6,425 3,160 38,202 48,418
16,425 10,677 5,520 1,195 33,817 41,238
8,175 6,973 2,285 715 18,148 23,064
6,350 6,365 2,645 1,435 16,795 19,364
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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