AoeStats
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Arena

504840978Analyzed
2v2 RM · 27d ago on Sep 6, 2026· 68m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Turks · Brazil
979
+15
🇧🇷 Bulgarians · Brazil
973
+15
🇫🇷 Cumans · France
959
-15
🇫🇷 Ethiopians · France
949
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 3,115 10:49 29:29 41:10 ⚔ Scout Rush
30 2,064 11:52 20:35 43:51 ⚔ FC into Scouts
24 1,644 9:47 26:57 37:55 ⚔ Archer Rush
22 1,535 10:01 24:40 43:13

Resources

Player Food Wood Gold Stone Spent Collected
50,940 13,560 18,725 2,920 86,145 90,850
28,600 21,025 20,460 2,250 72,335 79,335
21,970 30,600 14,710 3,355 70,635 75,870
27,635 20,845 13,965 380 62,825 73,904
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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