AoeStats
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Black Forest

514636201Analyzed
2v2 RM · 2d ago on Oct 18, 2026· 61m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Shu · United Kingdom
511
+18
🇹🇷 Tatars · Türkiye
471
+18
vs
🇨🇦 Persians · Canada
543
-31
🇨🇦 Bohemians · Canada
542
-31
Player eAPM Actions Feudal Castle Imperial Opening
27 1,664 12:36 16:42 29:25 ⛏ Fast Castle
16 952 13:42 23:21 36:56 ⛏ Fast Castle
13 818 13:24 22:15 34:35 ⛏ Fast Castle
13 794 10:29 24:58 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
30,195 21,186 13,715 3,535 68,631 86,711
23,620 16,018 12,800 2,040 54,478 68,332
12,710 12,315 12,725 650 38,400 50,192
10,855 9,145 7,955 1,300 29,255 38,205
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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