AoeStats
← Mordecai

Baltic

511123773Analyzed
2v2 RM · 10d ago on Oct 3, 2026· 85m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Maya · Türkiye
764
+15
🇹🇷 Sicilians · Türkiye
749
+15
vs
🇫🇷 Maya · France
761
-16
🇫🇷 Franks · France
716
-25
Player eAPM Actions Feudal Castle Imperial Opening
35 3,028 9:53 30:34 42:14 ⚔ Fish Boom into Archers
19 1,593 11:04 42:57 71:04 ⚔ Fish Boom into Scouts
16 1,327 13:50 44:28 56:42 ⚔ Fish Boom into Towers
14 1,213 12:42 27:54 48:43 ⚔ Fire Galleys into Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
25,855 49,257 21,930 3,575 100,617 120,486
43,185 24,390 23,460 8,150 99,185 113,364
19,975 31,387 27,830 4,295 83,487 118,268
26,295 24,474 7,935 2,415 61,119 62,795
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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