AoeStats
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513972735Analyzed
2v2 RM · 2d ago on Oct 16, 2026· 26m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Armenians · Australia
1318
+13
🇺🇸 Berbers · United States
1114
+27
vs
🇹🇼 Koreans · Taiwan
1250
-18
1229
-17
Player eAPM Actions Feudal Castle Imperial Opening
49 1,322 11:44 21:52 — ⚔ Archer Rush
42 1,122 11:42 15:28 — ⛏ Fast Castle
35 948 11:02 17:56 — ⚔ Archer Rush
31 841 9:27 18:36 — ⚔ M@A FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
6,065 4,870 1,650 0 12,585 12,724
5,600 5,185 1,140 430 12,355 14,383
5,935 3,905 1,730 200 11,770 13,377
5,240 4,185 1,400 260 11,085 12,095
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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