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Arena

512901860Analyzed
4v4 RM · 7d ago on Oct 11, 2026· 5m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Teutons · Canada
1061
+15
🇺🇸 Danes · United States
1012
+17
🇫🇷 Franks · France
1002
+18
🇹🇷 Khmer · Türkiye
1000
+18
vs
🇸🇪 Italians · Sweden
1065
-17
🇨🇳 Huns · China
1057
-18
🇹🇷 Japanese · Türkiye
1043
-17
🇨🇳 Saracens · China
1007
-16
Player eAPM Actions Feudal Castle Imperial Opening
60 355 — — —
59 350 — — —
53 313 — — —
34 202 — — —
29 169 — — —
23 134 — — —
15 90 — — —
12 70 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,450 100 50 0 1,600 1,735
1,400 150 0 0 1,550 1,425
1,150 125 0 0 1,275 1,262
1,000 125 50 0 1,175 1,224
900 275 0 0 1,175 1,126
1,000 150 0 0 1,150 1,273
650 250 0 0 900 872
0 0 0 0 0 446
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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