AoeStats
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MegaRandom

509654367Analyzed
4v4 RM · 18d ago on Sep 27, 2026· 60m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Khmer · Taiwan
1165
+11
🇹🇼 Persians · Taiwan
1112
+13
🇨🇦 Spanish · Canada
1084
+14
🇦🇷 Burmese · Argentina
986
+19
vs
🇺🇸 Mongols · United States
1072
-15
🇹🇷 Inca · Türkiye
1061
-15
🇺🇸 Georgians · United States
1048
-14
🇹🇷 Spanish · Türkiye
1024
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 2,450 11:14 14:03 30:12 ⛏ Fast Castle
37 2,270 10:55 23:37 32:53 ⛏ Fast Castle
36 2,188 9:25 13:49 32:01 ⚔ FC into Archers
29 1,777 9:22 14:17 30:48 ⛏ Fast Castle
29 1,774 11:55 16:28 35:36 ⛏ Fast Castle
28 1,689 9:17 16:16 38:29 ⛏ Fast Castle
19 1,139 9:59 17:03 37:30 ⚔ FC into Scouts
18 1,086 10:36 15:01 28:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,460 31,360 38,140 2,460 105,420 113,508
51,315 11,800 19,330 7,500 89,945 100,740
32,990 20,790 16,965 8,625 79,370 89,177
31,360 17,030 19,325 3,650 71,365 86,221
27,890 22,955 12,635 2,570 66,050 68,080
26,125 27,090 3,505 7,170 63,890 64,851
26,245 10,594 11,385 4,695 52,919 59,736
14,725 12,785 6,685 3,200 37,395 42,020
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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