AoeStats
← Lewdhog

Four Lakes

509602105Analyzed
1v1 RM · 7d ago on Sep 27, 2026· 50m 3s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Magyars · Australia
667
+18
🇺🇸 Danes · United States
702
-18
Player eAPM Actions Feudal Castle Imperial Opening
27 1,331 15:38 21:40 33:34 ⛏ Fish Boom FC
18 884 12:16 20:52 41:55 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
14,645 15,555 14,415 3,350 47,965 51,772
13,490 11,490 7,140 2,730 34,850 37,273
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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