AoeStats
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Arena

512438079Analyzed
4v4 RM · 9d ago on Oct 9, 2026· 67m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Ethiopians · United States
1288
+12
🇨🇦 Varangians · Canada
1280
+12
🇹🇼 Wei · Taiwan
1275
+12
🇫🇮 Magyars · Finland
1165
+17
vs
🇧🇷 Varangians · Brazil
1217
-14
🇪🇸 Saracens · Spain
1204
-14
🇹🇷 Sicilians · Türkiye
1189
-13
🇵🇪 Hindustanis · Peru
1160
-12
Player eAPM Actions Feudal Castle Imperial Opening
48 3,247 10:18 14:05 31:22 ⛏ Fast Castle
48 3,220 10:26 14:04 28:17 ⛏ Fast Castle
45 3,009 10:33 15:09 25:06 ⛏ Fast Castle
42 2,811 10:21 14:50 32:35 ⛏ Fast Castle
41 2,728 11:09 15:35 34:32 ⛏ Fast Castle
37 2,501 9:54 13:43 32:00 ⛏ Fast Castle
37 2,516 9:44 13:52 28:55 ⛏ Fast Castle
31 2,121 10:18 14:08 31:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
74,920 47,630 30,210 5,550 158,310 162,851
71,800 30,980 23,995 5,250 132,025 146,313
74,255 34,785 20,585 1,700 131,325 134,920
54,595 28,895 38,665 3,615 125,770 142,143
57,875 25,245 25,835 2,775 111,730 119,784
30,820 43,390 15,800 750 90,760 93,908
33,135 14,518 21,420 3,680 72,753 81,013
23,875 33,125 11,360 1,850 70,210 83,910
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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