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Arena

511600654Analyzed
4v4 RM · 10d ago on Oct 5, 2026· 65m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Tupi · Netherlands
1112
+14
🇬🇧 Cumans · United Kingdom
1105
+15
🇳🇱 Burgundians · Netherlands
1060
+16
🇺🇸 Varangians · United States
893
+24
vs
🇵🇪 Huns · Peru
1091
-18
🇨🇴 Bulgarians · Colombia
1076
-18
🇫🇷 Varangians · France
1068
-17
🇧🇷 Japanese · Brazil
1041
-16
Player eAPM Actions Feudal Castle Imperial Opening
47 3,044 9:41 14:41 38:40 ⛏ Fast Castle
38 2,468 9:42 19:18 28:58 ⛏ Fast Castle
36 2,363 11:01 15:11 32:08 ⛏ Fast Castle
36 2,348 10:14 14:19 28:20 ⛏ Fast Castle
30 1,989 11:29 16:30 43:50 ⛏ Fast Castle
24 1,545 10:47 15:28 34:22 ⛏ Fast Castle
19 1,273 10:15 16:41 29:30 ⛏ Fast Castle
16 1,036 11:35 15:35 31:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
65,615 23,150 25,645 3,650 118,060 127,149
55,155 20,095 32,070 3,480 110,800 115,462
40,495 37,885 22,265 6,900 107,545 122,600
42,755 35,320 19,965 1,740 99,780 117,330
40,520 36,590 12,345 4,700 94,155 101,249
42,050 18,985 23,865 2,480 87,380 149,214
32,060 22,425 12,430 3,710 70,625 75,162
26,845 20,443 13,270 1,795 62,353 63,874
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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