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Baltic

511332395Analyzed
4v4 RM · 13d ago on Oct 4, 2026· 68m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Koreans · Peru
1142
+16
🇲🇽 Malay · Mexico
1120
+17
🇬🇧 Portuguese · United Kingdom
1100
+17
🇳🇱 Japanese · Netherlands
1094
+18
vs
🇫🇷 Koreans · France
1172
-19
🇳🇱 Danes · Netherlands
1154
-18
🇩🇪 Italians · Germany
1115
-16
🇫🇷 Saxons · France
1083
-15
Player eAPM Actions Feudal Castle Imperial Opening
52 3,576 11:48 18:54 34:10 ⛏ Fish Boom FC
48 3,284 10:12 18:45 33:48 ⛏ Fish Boom FC
39 2,707 10:28 20:35 35:58 ⚔ Fish Boom into Galleys into Archers
26 1,769 8:32 21:18 29:21 ⛏ Fish Boom into Galleys FC
25 1,718 9:51 17:52 30:41 ⛏ Fast Castle
21 1,439 13:03 26:09 45:07 ⚔ Fish Boom into Galleys FC into Archers
18 1,238 12:42 21:46 37:24 ⚔ Fish Boom into Fire Galleys into Archers
13 887 13:38 23:48 32:40 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
39,300 33,063 22,625 1,450 96,438 106,571
23,290 23,949 18,650 2,480 68,369 69,353
12,200 31,424 18,950 3,115 65,689 81,915
15,955 28,505 15,565 3,350 63,375 139,708
15,675 32,875 7,790 4,125 60,465 62,822
19,760 24,080 10,475 3,550 57,865 65,051
17,290 23,422 13,575 850 55,137 60,959
21,030 15,448 10,830 3,020 50,328 80,419
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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