AoeStats
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Yucatan

511328541Analyzed
4v4 RM · 14d ago on Oct 4, 2026· 18m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Magyars · United Kingdom
1085
+15
🇳🇱 Wei · Netherlands
1079
+15
🇫🇷 Britons · France
1047
+16
🇧🇪 Mongols · Belgium
1046
+16
vs
🇳🇱 Mongols · Netherlands
1088
-17
🇨🇴 Magyars · Colombia
1086
-17
🇺🇸 Vietnamese · United States
1052
-15
🇵🇪 Teutons · Peru
997
-13
Player eAPM Actions Feudal Castle Imperial Opening
49 926 9:25 — — ⚔ Scout Rush
43 806 8:40 — — ⚔ Scout Rush
38 721 10:38 14:57 — ⛏ Fast Castle
38 709 10:07 — — ⚔ Scout Rush
35 652 12:52 — —
31 587 11:54 — — ⛏ Fast Castle
20 378 10:12 — —
9 160 — — —

Resources

Player Food Wood Gold Stone Spent Collected
5,035 1,771 350 225 7,381 8,405
4,310 2,355 350 0 7,015 7,418
3,880 2,638 150 0 6,668 7,987
3,375 1,723 640 650 6,388 6,688
3,860 1,325 50 0 5,235 6,893
2,975 1,666 250 0 4,891 7,029
2,890 1,616 250 0 4,756 5,818
800 275 50 0 1,125 1,383
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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