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Arabia

511307335Analyzed
1v1 RM · 11d ago on Oct 4, 2026· 46m 33s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
1335
+14
vs
🇳🇱 Japanese · Netherlands
1284
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 1,893 9:54 22:05 38:32 ⚔ M@A into Archers into Skirms
31 1,457 9:16 23:38 41:07 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
18,370 11,488 11,565 1,050 42,473 43,434
16,215 12,124 7,200 900 36,439 37,389
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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