AoeStats
← MadBro69

Arabia

512782385Analyzed
4v4 RM · 7d ago on Oct 11, 2026· 53m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
1158
+15
🇺🇸 Magyars · United States
1149
+15
🇺🇸 Portuguese · United States
1146
+15
🇺🇸 Franks · United States
1131
+16
vs
🇧🇷 Bengalis · Brazil
1166
-16
🇺🇸 Romans · United States
1125
-15
🇨🇴 Khmer · Colombia
1122
-15
🇨🇦 Wu · Canada
1114
-15
Player eAPM Actions Feudal Castle Imperial Opening
59 3,159 9:26 23:21 46:45 ⚔ Scout Rush
36 1,951 9:47 21:47 37:45 ⚔ Scout Rush
32 1,723 10:49 24:36 39:21 ⚔ Archer Rush
29 1,540 11:00 26:06 37:30 ⚔ M@A into Archers into Skirms
26 1,404 10:01 18:52 41:57
24 1,285 10:52 20:17 37:45 ⛏ Fast Castle
21 1,119 10:15 23:32 35:00 ⚔ Scout Rush
18 964 11:11 21:14 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,690 17,463 11,620 3,190 49,963 58,221
21,575 16,286 8,775 3,165 49,801 55,012
20,560 14,297 12,980 1,700 49,537 59,278
19,545 17,874 7,125 1,105 45,649 50,425
17,550 16,036 7,540 850 41,976 50,236
14,515 13,325 10,690 750 39,280 56,654
15,075 12,807 5,965 1,140 34,987 37,566
13,060 11,883 4,810 1,700 31,453 34,676
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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