AoeStats
← MadBro69

Arabia

511109519Analyzed
4v4 RM · 13d ago on Oct 3, 2026· 30m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Muisca · France
1196
+14
🇫🇷 Berbers · France
1160
+16
🇫🇷 Saracens · France
1157
+16
🇫🇷 Persians · France
1101
+18
vs
🇺🇸 Persians · United States
1166
-17
🇺🇸 Danes · United States
1156
-16
🇺🇸 Ethiopians · United States
1153
-16
🇺🇸 Slavs · United States
1134
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 1,178 9:51 24:08 — ⚔ Archer Rush
37 1,124 10:10 24:19 — ⚔ Scout Rush
35 1,079 10:36 24:37 — ⚔ M@A into Archers into Skirms
34 1,044 9:56 23:05 — ⚔ Scout Rush
33 998 10:20 28:20 — ⚔ M@A into Skirms
28 850 9:52 22:40 — ⚔ Scout Rush
25 761 10:32 24:31 — ⚔ Scout Rush
24 724 10:26 25:08 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,450 4,611 1,850 840 15,751 17,082
8,385 4,619 1,840 780 15,624 17,974
8,330 4,370 2,795 100 15,595 16,146
5,795 5,200 2,980 0 13,975 15,823
5,225 5,278 3,125 200 13,828 14,549
7,965 4,095 1,640 100 13,800 15,037
5,535 5,896 840 190 12,461 13,017
4,890 3,086 525 0 8,501 9,160
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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